![]() I still like the game overall, but it just doesn’t work out for me. I mostly quit playing Hearthstone due to the fact I didn’t feel like I could keep up with all of the new cards without spending tons of money and also the bad feeling that comes with realizing those cards that cost me all that money would become obsolete within two years (unless I ventured into Wild). If you’re interested in learning more, I’ll leave it to Phreak to explain the particulars below: The “stack” found in Magic is present here, as well. In LoR, players respond to and interact with each other throughout each turn. You don’t simply play out your turn, pass, and then give your opponent a chance to respond on his turn with no real interaction in between. But more importantly, the game flow is much more akin to Magic than Hearthstone. Gone are the rampant RNG elements, for one. In short, Legends of Runeterra oozes with personality.Īs a game, Legends of Runeterra is simply more compelling than Hearthstone ever was for me. Champion cards also “level up” if they meet certain conditions and these come with some really great animations. Listening to Draven go, “What the f**k is that?!” every time Teemo drops on the board or hearing Katarina and Draven placing bets on who will kill more units when they are on the same side never gets old. Creatures, including iconic League of Legends champions, comment to each other or in response to events happening in game. The game's card art is a sight to behold and if you examine it closely you can find a story being told across a number of different cards. Factions such as Noxus correspond to something akin to Red in Magic, and you can mix multiple factions together if you like, just like colors. LoR leverages that some of that richness into card game form by replicating common Magic color archetypes as factions. In the end, a game about battling over map objectives and farming gold to level up and acquire items has spun out a universe that feels like it could viably exist outside of the core League of Legends experience. ![]() Players identify with individual champions, favor specific factions such as Ionia or Demacia, and eat up all the little bits of lore that Riot’s put out over the years. Riot’s spent considerable effort over the years developing the richness of its IP. Enter Riot Games with Legends of Runeterra, a new digital card game based on League of Legends that successfully strikes the balance between the approachability of Hearthstone and some of the more complex elements of Magic.
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